![]() Set in the 1950's the game's art and animations are surprisingly good with great attention to detail and an amazing amount of little animations throughout. Paradise Lofts asserts itself with a new story, separating itself from normal tropes by having an interesting setting, an interesting protagonist and most importantly an interesting plot. seems ridiculous that dev completely wipes out such feature (& thus enforces no insta-skipping) to prevent players from failing minigames he should have made skippable-cheatable, or well, made protected from skipping-related issues only for its duration in the first place) ( indeed, u can use use unren, but ud need manually tweak appearing variable 'skipping (0/1)' 0 to 1 after guitar minigame. no instant text skipping (imo that is the main qol feature to have for sbx) minigame (guitar one) is not cheatable (though some minigames are) (at some occasions i wanted to have time freezing ot time back but non-modded games usually dont have that so not a part of evaluation). (id appreciate named doors, and visual differentiation of 2 different buildings insides and maybe no arrow navigation) navigation between and inside of appartments are not good enough. ( fan-made external walkthrough exist though on steam) mostly it is clear where to direct all your clicking but as it usually happens the unclear ones consumes your time. most fems are not cute enough as far as drawings go (i dont care if you do something unique or go not uncommon disney-style) Main issues for me : art and qol are mediocre Overall Paradise Lofts really stands out to me on varied aspects and I can only wish the best for times to come.I played abit so prolly can leave it with 4. In terms of h-content a little voyeur action is always available as you get to spy on the increasing amount of characters, that are your neighbours, through your cameras, apart from that easy quests will introduce you to some great looking characters, who have great animated sex scenes, with a great amount of content in-between (have I said "great" yet?) Now as you progress on, some puzzles start to get a bit trickier, but nothing too overwhelming, and you can always count on the dev to help you out, whether on the thread or on Patreon. The game suffers from no performance problems and bugs are only found in testing versions which are promptly fixed by a hardworking developer and the content released each update is great. All of this is accompanied by little sounds which play out through small interactions such knocking on a door, or more relevant moments such as fucking one of the characters. This momentum is carried as the player explores more and more and starts to understand that much more of what the plot is, and what truly happened. The friendly UI and movement methods are well made, leaving little to no confusion towards the players. It also allows for complete freedom and soon enough the player is getting more familiar with characters, interactions and the world around them. The game's playthrough starts out easy, as you explore the different objects and locations and get predictable results (drink some booze, get a bit drunk). ![]() ![]() I played abit so prolly can leave it with 4.
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